3D and 2D
AI characters and creatures for games
Make game characters and creatures with AI in tabletop: from a prompt or sketch to a textured, rigged and animated hero, in 3D or 2D.
By STUDIO D8 ·
3D and 2D
Make game characters and creatures with AI in tabletop: from a prompt or sketch to a textured, rigged and animated hero, in 3D or 2D.
By STUDIO D8 ·

tabletop turns a short description or a rough sketch into a game character you can use: a 3D model with textures, a skeleton and animation, or a 2D character ready for your sprites. You see each stage as it is made and approve it before the next one starts.
Characters take the most time in most game art plans. Concept, model, texture, rig and animation usually pass through several people and several apps. In tabletop, the whole path sits on one canvas, so a solo developer can go from idea to a hero that runs in an afternoon, and a team can make a full cast that shares one look.
Start from a prompt, a sketch or a piece of concept art you already have.
Compare a few takes side by side and keep the one that fits your game.
Turn it into a model and paint it in the style of your world.
Add a skeleton and motion such as idle, walk, run and attack.
Yes. Use the same style and steps for each character, and every new hero or monster matches the ones you made before.
Yes. Drop in your sketch or painting and tabletop builds the model from it.
Yes. You can add a skeleton and motion in the same place, and preview it before you use it.
Describe it, watch it take shape, and keep what you love.
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